Air Traffic Control MMOG
Perhaps I’m the last one to the party on this, but Penny Arcade of all places clued me into a subculture of flight sim enthusiasts who’ve built their own online air traffic control net to manage a virtual airspace of fight sim pilots.
I hope that the FAA already has people looking at SquawkBox; I doubt they could build a better test environment for candidate airspace modernization ideas, and here is one already sitting out there.
During the 20th Century, cryptographers repeatedly found the precise mathematical tools they needed already perfectly formed (having been developed by number theorists for completely different reasons). It was like the guys building the Saturn V rocket wandering into a hardware store and finding precisely the part they need already sitting on a shelf in the corner. “How’d this thing get here? Why’d somebody build it?” “That? Oh, some guy just made it because he thought it was interesting. Wrote a paper about it, you know.” The 21st Century may witness a similar phenomenon in the realm of hyper-realistic online environments for scenario gaming and analysis of alternatives.
